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Lay out a shooting schedule

Intermediate4 min readUpdated May 2026

A shooting schedule orders your shoot days: what you are shooting, when, and where. In Curtyn the schedule reads from your shotlist, so the plan stays connected. This guide covers building one.

Before you start

A shotlist feeds the schedule. See “Build a shotlist from your script”. You can also schedule without one.

1

Open the Shooting Schedule

Select Shooting Schedule in the sidebar. It opens as a set of days, each one ready to take the scenes and shots you assign to it.

2

Create your shoot days

Add a day for each date you are shooting, with its location. A three-day shoot is three days here, each one a clear container for what happens on it.

3

Add scenes or shots to a day

Assign scenes, or the shots from your shotlist, to the day they will be covered. Because this draws from the shotlist, what you planned and what you are scheduling are the same thing.

4

Order the day

Arrange the blocks within a day into shooting order. Group setups by location and by light so the day runs the way it will actually play out on the floor.

Tip

Schedule by location, not by script order. Shooting everything in one room before you move is almost always the faster day.

5

Share the schedule

Share the schedule with the crew, or export it as a PDF. Your 1st AD gets a plan that lines up with the shotlist it came from, with nothing re-typed between the two.

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